Human–Computer Interaction Southeast University

涵无的博客 Kannmu Blog Kannmu Blog · Linhan Fan · 人机交互研究者 Linhan Fan · Human–Computer Interaction

东南大学设计学博士研究生,研究方向为人机交互,具体涉及眼动输入、脑机接口与空中超声触觉的交互设计与可用性评估。 Ph.D. researcher in Design at Southeast University, working on human–computer interaction — specifically the interaction design and usability evaluation of gaze input, brain–computer interfaces and mid-air ultrasonic haptics.

中国 · 南京 Nanjing, China 向下浏览Scroll Since 2023 · Ph.D. in Design

01 简介Profile

范林涵(涵无 / Kannmu),东南大学机械工程学院设计科学系设计学博士研究生,导师为牛亚峰教授。研究领域为人机交互,涉及眼动输入、脑机接口与空中触觉反馈。

Linhan Fan (Hanwu / Kannmu) is a Ph.D. researcher in Design at the Department of Design Science, School of Mechanical Engineering, Southeast University, advised by Prof. Yafeng Niu. His research area is human–computer interaction, covering eye-based input, brain–computer interfaces and mid-air haptic feedback.

研究方法以原型开发与用户实验为主:先搭建可运行的硬件或软件系统,再通过受控实验考察操作绩效、错误率与主观负荷,最后整理为可复用的设计参数与建议。相关成果发表于 Nature Communications、Advanced Engineering Informatics、Displays、International Journal of Human–Computer Interaction、Computers in Industry 等期刊。

The research method combines prototype development with controlled user studies: a working hardware or software system is built first, its performance, error rate and perceived workload are then examined in controlled experiments, and the results are distilled into reusable design parameters and recommendations. Outcomes have appeared in Nature Communications, Advanced Engineering Informatics, Displays, the International Journal of Human–Computer Interaction and Computers in Industry.

完整学术主页Read the full academic page

单位Affiliation
东南大学 机械工程学院 设计科学系School of Mechanical Engineering, Southeast University
学位Programme
设计学博士研究生(2023 — 至今)Ph.D. in Design (since 2023)
导师Advisor
牛亚峰 教授
ORCIDORCID
0009-0000-8611-7194

02 研究主题Research topics

研究主题 Research topics

查看全部All topics
01

眼动与注视交互 Gaze-based Interaction Eye Tracking · Smooth Pursuit · Voluntary Blink

研究注视、平滑追踪与自主眨眼作为输入通道时的识别方式、选取精度与视觉负荷,并在遮挡、小目标、老年用户等条件下评估可用性。 Recognition, selection accuracy and visual load when gaze, smooth pursuit and voluntary blinking are used as input channels, evaluated under conditions such as occlusion, small targets and older users.

02

脑机接口 Brain–Computer Interfaces BCI · SSVEP · Metasurface

SSVEP 范式下的视觉刺激设计与接口性能,以及脑机接口与外部设备之间链路的实现方式,包括可拉伸电极等硬件基础。 Visual stimulus design and interface performance in SSVEP paradigms, together with the implementation of links between a BCI and external devices, including hardware such as stretchable electrodes.

03

空中超声触觉 Mid-Air Ultrasonic Haptics Ultrasonic Haptics · Phased Array · Focusing

以自建的超声相控阵装置为实验平台,研究阵列布局、聚焦策略与触觉可感知性,并探索无接触反馈在界面中的调用方式。 Array layout, focusing strategies and tactile perceptibility studied on a self-built ultrasonic phased array, together with ways of invoking contactless feedback from an interface.

04

实验方法与原型系统 Methods & Prototype Systems Experimental Design · Instrumentation · Unity

支撑用户实验的工程部分:实验流程管理、生理与行为信号采集、数据分析脚本,以及可重复使用的硬件与软件开发。 The engineering side of running user studies — experiment workflow management, physiological and behavioural signal acquisition, analysis scripts, and reusable hardware and software.

05 联系Contact

合作与联系 Collaboration & contact

欢迎就眼动交互、脑机接口、超声触觉与用户研究方向的合作、评审或交流。

Open to collaboration, reviewing and conversation on gaze interaction, BCI, ultrasonic haptics and user research.